
Rebellion CEO seems kind of awed by major studios making massive videogames: ‘How do you organize a game that has 2,000 people working on it?’
During a recent, wide-ranging interview with PC Gamer’s Joshua Wolens, Rebellion CEO Jason Kingsley said the studio’s formula for success is built on being “very professional with controlling scope and costs,” and a willingness to say, when necessary, “guys, this game’s too big.” But while making massive, sprawling games isn’t something Kingsley seems interested in…