‘The prejudice against turn-based RPGs isn’t completely gone’: despite Clair Obscur: Expedition 33’s massive success, its director reckons real-time action games still have an easier time

The runaway success of Clair Obscur: Expedition 33 has been exhaustively documented by this point. But the game’s ecstatic reception by players came as a surprise not only because the game was made by a small (though not that small) team, but also because it’s a turn-based RPG at a time when the market is…

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‘You’ll now be at the mercy of what loot you can find’: Rust’s latest update brings back hardcore mode tougher than ever, removing the ability to craft guns entirely

Rust has been playing with its parameters a lot lately (which mum once told me can make you go blind). Back in February, developer Facepunch introduced a medieval-themed Primitive, while April saw Rust’s softcore mode become even softer. But just in case you suspect Rust is losing its edge in its advancing years, the survival…

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The US Air Force wants to test blowing up Cybertrucks because ‘it is likely the type of vehicles used by the enemy may transition to Tesla Cyber trucks’

Federal contracting documents freely available online (via Stars and Stripes) show the US Air Force would very much like to purchase two (2) Cybertrucks for the purpose of target practice. As one of the documents explains, “In the operating theatre it is likely the type of vehicles used by the enemy may transition to Tesla…

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‘Let’s just kill everyone on the station:’ The videogame audio log was apparently invented to avoid ‘awkward’ RPG dialogue trees

In a recent episode of Nightdive’s Deep Dive podcast, Looking Glass Studios programmer Marc LeBlanc shared his recollection of how the team came up with the audio logs in System Shock, which are now a ubiquitous game design standby. LeBlanc came to the topic after describing why Shock 1 eschewed RPG stats, unlike Ultima Underworld…

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