Todd Howard says that Fallout 4’s cinematic dialogue system ‘really did not resonate’ with players, even though Bethesda ‘spent forever’ working on it

It’s been a whole dang decade since Fallout 4 launched, so long that the world has slipped significantly closer to nuclear Armageddon than was the case when Bethesda’s post-apocalyptic RPG stepped out from Vault 111. The anniversary has got Bethesda creative chief Todd Howard in a reflective mood, and he’s revealed some interesting details about…

Read More

‘He was scared s***less’: Baldur’s Gate director was so panicked after playing Final Fantasy 7 that it changed the entire shape of Baldur’s Gate 2 (and nearly every RPG since)

I might be a Baldur’s Gate 1 stan, but it’s undeniable that Baldur’s Gate 2 is the more important of BioWare’s original duo of games. Heck, it created a mould for RPG design that studios still embrace today, at least in part. Just look at recent RPGs like Avowed or The Outer Worlds 2, and…

Read More

The Elder Scrolls 6 is ‘Still a long ways off’ says Todd Howard, but the slyboots says the Oblivion shadowdrop was ‘A test run’ and a select few have already played it

Bethesda has all sorts of irons in the fire right now. There’s the second season of the Fallout TV show on the horizon, a 10th-anniversary version of Fallout 4, whatever’s happening with Starfield, and Fallout 76 and Elder Scrolls Online MMO stuff bubbling away contentedly in the background. But more likely than not, all you…

Read More

Modder hero makes GTA 5 NPCs commit insurance fraud, ends up getting taken to court where he has to play ‘Shag, marry, avoid’ for his freedom

Insurance Fraud was arguably the best activity to come out of the Saints Row series—what that says about me, I don’t know—but I never considered what would happen if the NPCs were scamming you. Now you can find out, as Blurbs’ latest ‘modsperiment’ answers the call with floppy NPCs, paperwork, and courtroom intrigue. Blurbs is…

Read More

Only in Arc Raiders could you find players kind enough to reverse extraction camp: ‘Any violence brought to my extraction point will be met with severe force’

Nothing feels worse than dying right by the extraction in Arc Raiders. A hair’s breadth away from getting home to Speranza with all your good loot, just to die in some ditch, taken out by a loser who sat next to the exit all game. But sadly, extraction camping is part and parcel of extraction…

Read More

How to complete Water Troubles in Arc Raiders

Completing Water Troubles in Arc Raiders shouldn’t give you too many problems once you’ve found the Flood Access Tunnel location. Just like Market Correction or A Reveal in Ruins, it’s a simple two-parter consisting of tracking down a location and then interacting with an object inside—no item extraction needed, thankfully. The quest itself gives you…

Read More