Some of WoW’s hardest dungeons and raids have gotten just a bit easier—that’s on purpose, developers say

World of Warcraft’s developers are making some subtle shifts in dungeons and raids to help players with its more-difficult content, in the hopes that a variety of knock-on effects result, including increased participation in the game overall and a better balance of tanks, healers and damage dealers. In the case of WoW’s timed-dungeon Mythic Plus…

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Haunted Chocolatier’s development has been ‘very productive’ in recent months, Eric Barone says: ‘Working on Haunted Chocolatier is what I’m most eager and driven to do’

We find ourselves at the end of another month, and as ever, the passing phases of the moon leave us asking the same question: What’s going on with Haunted Chocolatier? Knowing all too well how the hungry masses clamor for details about his next game, Stardew Valley developer Eric “ConcernedApe” Barone has posted another of…

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Onimusha: Way of the Sword review

Miyamoto Musashi, the legend goes, defeated his rival Sasaki Ganryu with a single blow to the head using nothing but a crude wooden sword carved from an oar. Need to Know What is it? The art of swordplay, revolutionized after the discovery of physicsRelease date September 3, 2026Expect to pay $70/£60Developer CapcomPublisher CapcomReviewed on Radeon…

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The Blood of Dawnwalker review

Need to know What is it? A Witchery vampire RPG with a dark heartRelease date September 3, 2026Expect to pay $70 / £60Developer Rebel WolvesPublisher Bandai NamcoReviewed on RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAMSteam Deck TBC, but unlikely to be a good experienceLink Steam 35 hours into The Blood of Dawnwalker I’d already…

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Fable’s story will be ’15-20 hours’ long, according to its game director, although the game’s life systems are ‘limitless’

Throughout all of Fable‘s showcases and demonstrations this year, one aspect of it has proved difficult to figure out—how big it’s going to be. The original Fable games were decently-sized, but not massive, and monster roleplaying games like Elden Ring and Baldur’s Gate 3 have dramatically shifted expectations on what an RPG’s scope should be….

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A 38-year-old NES platformer is getting a Steam remake by its original husband-and-wife team, as the pair’s ‘final major game product’

Games get remade for all sorts of reasons, but I think you’d struggle to find one with as heartwarming a basis as this. The Battle of Olympus—a side-scrolling platformer originally released on the NES in 1988, is getting a remake early next year created by its original husband-and-wife team. Admittedly, that statement is slightly misleading….

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The Steam ‘teraleak’ extends far beyond Valve games, including prototypes of third-party titles like Mafia 2 and Grand Theft Auto 3: ‘This may be one of if not the biggest leaks to occur’

On Saturday, information began circulating online about a massive, 12-terabyte leak of Valve data that included prototypes of numerous classic Valve games. But it seems what is now being dubbed the “teraleak” contained far more than just old builds of Portal 2 and possible weapons from Half-Life 2: Episode 3, and may include prototypes of…

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1666: Amsterdam’s developer says it ‘won’t be using AI anymore’, and the tech was only used ‘in conception and pre-production’—arguably the most creative phase of the entire process

There was surprise and delight when Summer Game Fest brought the reveal of 1666: Amsterdam, the long awaited dream project from Assassin’s Creed co-creator Patrice Désilets. But the mood quickly changed when eager players began exploring a playable prologue for the witchy action-adventure that was released alongside the announcement and began spotting in-game assets that…

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