Dishonored review (2012)

Special commentary on this classic PC Gamer review provided by: Dishonored review – PC Gamer issue #246 (UK, December 2012) From the archives: The review below appears as originally written, with only minor changes in formatting and presentation. By Tom Francis (Image credit: Bethesda) I think I can jump onto another light fitting from here….

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This gorgeous and ambitious Grand Theft Auto 4 total conversion swaps Liberty City for a Fargo-style slice of rural Wisconsin, featuring backroads and a pizza delivery job gone wrong

It’s quiet, save for the faint pings of a street light shifting ever so slightly in the wind down the street. So quiet, in fact, you’d be forgiven for forgetting this is Grand Theft Auto 4. What’s before you better resembles Fargo. It flies closer to the likes of Twin Peaks, reimagined in video games…

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CD Projekt Red boss believes some fans were forever burned by Cyberpunk 2077’s disastrous launch: ‘I’m convinced that we lost the faith of some people indefinitely’

The infamous launch of Cyberpunk 2077 was a low point in CD Projekt Red’s history. With hype levels at critical mass, the RPG released in a buggy, unoptimised, and downright unfinished state that was so bad the PS4 version of the game was pulled from the PlayStation store. The company’s share price tanked, investors filed…

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Marathon players are amassing way too much loot in Season 2, and the primary cause is a mystery: ‘We’re still unravelling the source’

Season 2 of Marathon kicked off earlier this month, and thus far it’s been a season of ups and downs. Things started badly, with Bungie’s traditional launch woes undermining its free-to-play week. But new features like the Night-time Dire Marsh map and its Sponsored Survival quickly proved hits popular with the community. A few weeks…

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The videogame market is as big as ever, with PC leading growth—global games revenue surpassed the $200 billion mark in 2025

The gaming industry’s in a bit of a state, defined these days by extreme consolidation, massive waves of layoffs as the pandemic boom fades into memory, and skyrocketing hardware prices we’re calling the RAMpocalypse. But that doesn’t mean less money’s going around: quite the opposite, in fact. A quarterly Global Games Market Report was published…

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Former Dragon Age writer says AI could make gamedev ‘frustrating as hell’: ‘How are we going to train up the next generation of devs if we eliminate every entry-level task?’

Much has been said about the way generative AI is worming its way into game development pipelines, and David Gaider—former BioWare writer and lead writer on the first three Dragon Age games—recently spoke to GamesRadar about some of the dangers he foresees for future teams working with these tools. “It wouldn’t be so bad if…

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