Dragon Quest – by Mat Bradley-Tschirgi
Before RPGs, 1986,to strong narrative. Sir-Tech’s Wizardry from 1981 dumped players into a massive 10-floor dungeon with little more than a sentence of congratulatory text for beating the game. The first Ultima came out the same year and switched players from a first-person perspective in dungeons to a quasi bird’s-eye view when venturing the overworld,…