Kingdom Hearts’ Creator Explains How Super Mario 64 Inspired His “Guiding Principle” To 3D Design

“I felt the sensation of running around freely… was the thing that I wanted to create”. In an interview with Famitsu Magazine, Final Fantasy developer and Kingdom Hearts director Tetsuya Nomura has shared details about how Super Mario 64 (which recently celebrated its 30th anniversary) inspired his approach to 3D gaming (h/t: Genki/GamesRadar). While 3D…

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“There Are A Hundred Things We Could Have Done Differently” – Quake’s Creators Reflect On The “Grim Cost” Of The Classic FPS

“Having a media circus around us certainly didn’t help”. id Software’s influential first-person shooter, Quake, recently celebrated its 30th anniversary, and some members of the team have been reflecting back publicly on the game’s difficult, multi-year development cycle and past mistakes that have only become much clearer with hindsight. If you’ve read about Quake’s history…

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Video Scaler for Retro Gamers

Friend of Old School Gamer, John Hancock did up a cool video on this scaler! John Hancock examines the performance of the Morph 2K analog video scaler across 18 distinct vintage consoles and classic computers. The demonstration explores various connection methods, including RF, composite, and VGA, while highlighting setup experiences, menu functionalities, and observed compatibility…

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Commodore Flip Phone Price Revision

From our friends at Time Extension I found this update on the Commodore Flip Phone. Commodore International has reduced the entry-level price of its divisive Callback 8020 phone. Announced a short time ago, the Callback 8020 is seen as a means of combating the addictive lure of the modern-day smartphone. While it supports Android apps via its SailfishOS, it…

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