Street Fighter II – by Brian Lesyk

A proper sequel to their first 1v1 arcade fighting game. Video game designer Yoshiki Okamoto once revealed, “The basic idea at Capcom was to revive Street Fighter (Capcom, 1987), a good game concept, to make it a better-playing arcade game.” And, WOW, did they ever strike gold! Street Fighter II: The World Warrior (Capcom, 1991)…

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Sim City – by Marcus Albers

In 1984, game design found  Bungeling Bay, he was having more fun making the levels than playing the game. This was the seed that eventually bloomed into the granddaddy of simulation games, SimCity. As the game took shape, one of the key aspects Will brought was the absence of a “win-lose” scenario. There were no…

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Hands On: The Genki Moonbase Doesn’t Just Charge My Devices – It Looks Cool, Too

Node activated! Charging devices isn’t something that’s particularly sexy or exciting – at least not normally, anyway. Since the Genki Moonbase arrived in the Time Extension office, however, powering tech has suddenly become a lot more interesting. I’ve wanted to get my hands on one of these “desktop superchargers” ever since Genki announced it a…

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