Sovereign Tower looks like a cosy management game, but it's ruthless, full of murder and impossible choices, and features one of the best time travel systems I've ever encountered

Sovereign Tower looks like a cosy management game, but it’s ruthless, full of murder and impossible choices, and features one of the best time travel systems I’ve ever encountered

Sovereign Tower has genuinely surprised me. At first glance, it’s a cosy-looking management romp with shades of Reigns and Yes, Your Grace. It’s colourful, a little silly and chock-full of charming eccentrics. This is not an inaccurate assessment, but it’s also so much more—and a lot darker than the soft colour palette and whimsical tone…

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Bandai’s Japan-Exclusive PS1 RPG ‘London Spirit Detectives’ Is Now Available In English

“Artificial intelligence tools were NOT used in the creation of this patch”. A new English fan translation has just dropped for the Japanese-exclusive PlayStation role-playing game, London Seirei Tantei-Dan, from Bandai. Focusing on a slingshot-wielding orphan boy who is recruited off the street to become an assistant to a famous detective, London Seirei Tantei-Dan (or…

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“Don’t Be A Chicken” – Konami’s Military-Themed Hyper Sports Successor Combat School Is This Week’s Arcade Archives Release

Love-de-Lic’s ‘UFO’ is also coming to Console Archives. Konami’s military-themed events game, Combat School (also known as Boot Camp in the States), has been unveiled as this week’s Arcade Archives release. So, if your idea of fun is arm wrestling matches, iron man races, trips to the firing range, or getting yelled at by a…

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WoW will let some WeakAura-style mods function in its next major patch, as the war on combat AddOns turns into more of a truce

World of Warcraft calling curtains on combat-based UI mods (AddOns) has been a bit of a mixed bag—while I’m personally more than fine having a class I don’t need constant auditory pings and klaxons to play, there have been some missing functionalities and hiccups along the way. One element of this is, at least, somewhat…

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A special weapon was forged to create Onimusha: Way of the Sword’s brutal blade sound effects: “We wanted that very raw, kind of rough feel”

During my exclusive hands-on with Onimusha: Way of the Sword at Capcom’s HQ in Osaka, I sat down with the game’s audio director, Shunichi Suwa, to talk about how the music, environmental and character audio, as well as weapon sound effects were designed. And, for a game that has a huge focus on duelling with…

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