The Lost Art of the High Score

The Lost Art of the High Score

There was a time when finishing a game was almost beside the point. The real question was whether the number at the top of the screen was bigger than it had been five minutes earlier. Classic arcade games could build enormous amounts of motivation around something remarkably simple: a score. There were no sprawling achievement…

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Oh good, the pervert’s back

While I’ve been pleased to watch Capcom begin teasing out previews of the expanded monster roster we’ll face in Monster Hunter Wilds: Ascendance, its returning Elder Dragons have left me with a persistent feeling that something’s still missing—something utterly detestable and unsettlingly phallic. Thankfully, that hole in my life has been filled. Over the weekend,…

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Touch grass? Not when AMD has whittled down ray tracing memory usage by 98% for these hardware-sapping bushes and trees

As someone who spent a lot of their childhood talking to trees, I’m of the opinion that videogame forestry doesn’t need to look any better than Alan Wake 2‘s Pacific Northwest woodlands. That hasn’t stopped AMD from innovating though; by leveraging ‘tetrahedral cages’ to help render a vast scene of greenery, researchers at the company…

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