Black Ops 7 has problems, but Call of Duty recognizes where the wind is blowing: The triumphant return of loose SBMM and persistent lobbies in the FPS

Black Ops 7 has problems, but Call of Duty recognizes where the wind is blowing: The triumphant return of loose SBMM and persistent lobbies in the FPS

FOV 90 (Image credit: Future) Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every week, I’ll be covering a topic relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new. My first night with Black Ops 7 went as well as expected. After scoping…

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Pistol Whip Comes to PS VR This Summer

You know how in action movie trailers they sync all the gunfire and fisticuff sounds to match up with the music — that’s what it feels like to play Pistol Whip, our first-of-its-kind action-rhythm FPS for PlayStation VR. You’ll become the hero of your own action movie scenes, with hand-crafted enemy engagements and environments synchronized…

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“It Would Have Been A Huge Success” – The Pitch Behind The Sega Handheld That Might Have Rivalled The Game Boy

“In my opinion, there was no chance of failing”. Sega and Nintendo were fierce hardware rivals for much of the ’80s and ’90s, with the latter usually being more commercially successful than the former. One contest that Nintendo won relatively comfortably was in the handheld arena. Its Game Boy portable launched in 1989 and sold…

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Wolfenstein 3D – by Michael Thomasson

Before John Carmack, Tom Hall, and John Romero unleashed the blistering corridors of Wolfenstein, they cut their teeth on smaller 3-D experiments: Hovertank 3-D for DOS and the Apple II’s Catacomb 3-D, the latter running on an embryonic version of the engine that would become Carmack’s signature. Those initial outings were the scaffolding for something…

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