Wolfenstein 3D – by Michael Thomasson

Before John Carmack, Tom Hall, and John Romero unleashed the blistering corridors of Wolfenstein, they cut their teeth on smaller 3-D experiments: Hovertank 3-D for DOS and the Apple II’s Catacomb 3-D, the latter running on an embryonic version of the engine that would become Carmack’s signature. Those initial outings were the scaffolding for something bolder.

The trio also crafted the family-friendly Commander Keen games, but by the early nineties, id Software sensed its audience shifting and wanted to swap pogo sticks for something with more bite. Ideas ricocheted across the studio:

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