Clair Obscur: Expedition 33's director had 2 scrapped scenes from the game's ending, gives props to mocap actors who 'saved' it at the last minute

Clair Obscur: Expedition 33’s director had 2 scrapped scenes from the game’s ending, gives props to mocap actors who ‘saved’ it at the last minute

Clair Obscur: Expedition 33 is maybe one of my favourite games of this year—it’s certainly in the running—which I hope reassures you that I mean this with all the love in the world. It surprises me not one itty-bitty bit that Guillaume Broche, creative director of the game, says he “likes really sad stories”. That’s…

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D&D’s new virtual tabletop is a glossy and cool idea that’s already struggling with its identity in a world where jpegs and imagination are free

Back in 2023, I reacted in a very grumpy fashion to D&D’s announced virtual tabletop, now dubbed Project Sigil. Well, now it’s here—with surprisingly little fanfare, I might add—and it’s available to test out for “free”. I say free in airquotes, because if you want the full suite of features, you’ll need a D&D Beyond…

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‘Lasting consequences where every action could leave a trail back to you’ is just what I want to hear from a medieval thievery simulator, so this first person sneaker is now one of my most anticipated games

I love rogues, bows, backstabs, silent takedowns, sneaking, and skulduggery in my games⁠—if you do too, you should pay attention to the upcoming first person stealth game Project Shadowglass, which recently began showing off its first gameplay and development details. The first thing that caught my attention with Shadowglass is its visual style, which developer…

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