How Mycopunk’s devs turned a school project with zero funding into a ‘Very Positive’ Steam launch: ‘We wanted to make our own dream version of Deep Rock or Helldivers’
“It’s better to ask for forgiveness than permission,” modeler Ryan Yan said, recounting his team’s mantra going into GDC 2024. Yan and creative director Liam Cribbs were in San Francisco to pitch publishers on a school project they’d been plugging away at for nine months with a handful of friends at NYU. Mycopunk, which released…