The Final Station Rolls Onto PS4 August 30

“I Knew The Project Must Go Wilder” – Originator Of Darkstalkers’ Idea Shares The Birth Of Capcom’s Monster-Filled Classic

Katsuya Akitomo pitched the game to his bosses at Capcom. If you’re a fan of the Darkstalkers series and have ever been curious about how Capcom got the idea to make a fighting game themed around classic movie monsters, then you’re in luck. That’s because Katsuya Akitomo, the former Capcom developer credited with pitching the…

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Warren Spector says his major contribution to System Shock was to stop ‘it many times from getting killed’

PC Gamer’s all-singing all-dancing all-action 30th anniversary issue is on-sale today, and includes a slew of major interviews with the creatives that have shaped our industry and some of the most important games in history. PCG’s editor Robert Jones sat down with Warren Spector and Paul Neurath, key members of the original System Shock team,…

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Oirbo: How to Explore a Seamless World

Category: ID@Xbox June 5, 2025 Oirbo: How to Explore a Seamless World Diogo Cardoso, Developer, ImaginationOverflow Summary A textless metroidvania experience. Unique world design. Get tips to help you succeed. Oirbo is a textless metroidvania where you control our robotic friend Oirbo through a malfunctioning space ship filled with robotic friends, foes, and lasers! Oirbo’s…

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Former Starfield lead quest designer says we’re seeing a ‘resurgence of short games’ because people are ‘becoming fatigued’ with 100-hour monsters

Starfield lead quest designer Will Shen says “a growing section of the audience is becoming fatigued” with huge games that require dozens or hundreds of hours to properly play through, and—tongue in cheek—that he’s sorry for the role he played in helping popularize that trend. “I’m sorry. I’ll say that,” Shen said, laughing, in a…

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