The Internet Archive has preserved 758 old PC Gamer demo discs you can download and play

I never want to play a Cleric in D&D, but 2026’s best RPG stars one for a simple reason: ‘I’m sorry to say they are just overpowered’

When I spoke to Christoffer Bodegård, developer of the running RPG of the year, Esoteric Ebb (which uses a modified form of D&D 5th Edition rules), I had to ask: Why a Cleric? The ubiquitous fantasy holy healers never feel like protagonist material to me⁠—I’d much rather be a sneaky little Dick-Ass Rogue. There was…

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Space-obsessed Pragmata actor was so wary of breaking embargo that he refused to post about Artemis 2: ‘I know so much about the f**king moon’

Videogames love pitting players against the moon or otherwise convincing them it’s a big problem, and while I loved Pragmata, it only saddled me with more lunar trauma. David Menkin, the actor who played protagonist Hugh, has always loved the big grey rock, but as he mentioned in an interview with Polygon, he had to…

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Dave Oshry, CEO of New Blood Interactive, will never uninstall Doom from his PC, and has over 488 hours in Fallout 76: ‘It’s the best cryptid hunting game’

Disk Cleanup Welcome to Disk Cleanup, our regular weekend column delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like “How tidy is your desktop?” and “What game will you never uninstall?” Dave Oshry, CEO of New Blood Interactive, first encountered PC…

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A YouTuber has unearthed Dark Souls 2’s enormous cut sewers map, and it’s another fascinating insight into the design of FromSoftware’s most divisive work

Whether you think Dark Souls 2 is FromSoftware’s worst Souls game or its best (as many diehard fans believe) it’s undoubtedly the game that had the roughest development in the series. The sequel went through a mid-development reboot that resulted in a complete story overhaul, as well as the various level design quirks evident in…

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Mirror’s Edge review (2009)

Mirror’s Edge review – PC Gamer issue #197 (UK, February 2009) By Graham Smith The early levels of Mirror’s Edge are the ones that best communicate the joys of the game, because they’re the ones that best deliver the free-running dream. That is: you, in an urban environment, gracefully inventing your own path from point…

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