Electronic Arts admits to using AI voices in NHL 27: 'This process allows us to bring more variety to the game'

10 beginner tips to not suck at Wardogs

Wardogs is pretty approachable for a milsim, but very complex for a military shooter. The 100-player king of the hill FPS is somewhere between Battlefield and Squad in terms of realism, but it’s also got elements of Counter-Strike and extraction shooters. It’s a weird game, but very fun. If you have experience in both, you’re…

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The Arcade Floor Was Always a Social Machine

The Lucky Crush editorial team has spent time watching how digital platforms try to recreate something the classic video arcade did without thinking about it: put strangers in the same physical space, give them a shared frame of reference, and let connection happen on its own. What the arcade produced wasn’t a side effect of…

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Palworld publishing chief worries early access has ‘lost its meaning’ as the rise of ‘hyper-casual’ gaming culture means people often don’t understand what they’re getting into

Early access on Steam is a simple concept. You buy a game before it’s finished, provide bug reports and feedback to developers, and help shape a project’s direction and ambitions. Everybody wins: You get to play the game early, and developers earn money that helps them continue and finish their work. It’s been a boon…

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Thief designer thinks the graphics arms race should have ended with 2010’s Alan Wake: ‘The fidelity curve has become outrageous’

Thief designer Randy Smith Evergreen, whose credits also include System Shock 2 and Dark Messiah: Might and Magic, thinks we need to chill out a bit when it comes to the graphics arms race. Specifically, he reckons the race should have stopped 16 years ago with Remedy’s original Alan Wake, which was quite a looker…

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