Team Ketchup is the winner of Splatoon 2’s encore Splatfest

The Retro Gaming Experience: How Classic Games Inspire Modern Tech and Royalty in Digital Entertainment

Why Classic Game Design Still Works One of the defining features of early video games was their simplicity. Developers working in the late 1970s and 1980s faced strict technical limitations. Hardware could only support limited memory, graphics, and processing power. As a result, developers focused on creating clear objectives and tightly balanced gameplay mechanics. This…

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Bleem Creator Says Sega Was “Thrilled” At PlayStation Games On Dreamcast, But Didn’t Want “A Big Legal Battle With Sony”

“They loaned us a Dreamcast hardware development system”. Bleem! was a really unique product for its time, allowing users to run PlayStation games on non-PlayStation hardware. Originally created with Windows-based PCs in mind, Bleem! would later come to the Sega Dreamcast as Bleemcast – a move which Sega was covertly in favour of. Randy Linden,…

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Is this the end of Dragon Age? Veilguard was good, but BioWare needed an all-timer, and I’m nervous about what’s next

Dragon Age: The Veilguard did not sell well. At least not well enough for publisher Electronic Arts. Three months out from launch, The Veilguard missed its sales target by “nearly 50%,” 1.5 million players versus a projected 3 million. The Veilguard reviewed well (well enough, in our case), but has sold worse than BioWare’s notorious…

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