Diablo 4’s lead live game designer says difficulty is ‘a tricky balance,’ but Season 8 should pack more of a punch: ‘If there isn’t enough challenge, then it just feels like you’re getting candy for free’
We’re in a golden age of ARPGs if you haven’t been paying attention, but that doesn’t make them any easier to balance. Since its launch, Diablo 4 has been criticized for its awfully gentle take on the Burning Hells; and though smacking loot pinatas until they stop moving doesn’t have to be all that hard…