Final Fantasy VII Rebirth Director Hopes To Share Switch 2 Update In

Bethesda finally put proper ladders in a game, so of course players have dedicated themselves to designing Starfield ships without any

After all these years, Bethesda Game Studios has finally released one of its signature first-person RPGs with functional ladders. Glorified teleporters no more: Starfield’s ladders have proper interactive climbing animations, and since Starfield makes an attempt at somewhat realistic spacecraft designs, its ships naturally contain lots of them.  Also naturally, because it’s just a law…

Read More

Disney Dreamlight multiplayer: how to unlock valley visits

Now that it has fully launched, Disney Dreamlight Valley multiplayer is finally available for all players. Though we’d known co-op was in Dreamlight Valley’s future, we’d been waiting to find out exactly how it works. At the moment, multiplayer activities are pretty limited in Disney Dreamlight Valley, unfortunately. I’m definitely hoping that Gameloft will expand…

Read More

“Sega’s Gonna Be Mad At Me” – It Looks Like Treasure Is Teasing Something Guardian Heroes-Related

“Days of getting scolded by Sega-sama”. Esteemed Japanese game studio Treasure – the outfit behind such classics as Radiant Silvergun, Ikaruga, Gunstar Heroes and Sin & Punishment – appears to be teasing something related to its 1996 Sega Saturn title Guardian Heroes. The social media teasers follow Sega’s announcement of a new retro initiative, Sega…

Read More

I urge you to playtest Abiotic Factor, a survival game about scientists trapped in a vast underground black site

So you’re a scientist who works in one of those science-fictional giant underground research facilities—your Black Mesa, SCP Foundation, The Loop, what have you—and the day arrives where the big science catastrophe goes down and everyone’s dying left and right and there’s a horrible cascade of alternate dimensions and weird aliens pouring in. That’s the…

Read More

Former BioWare producer Mark Darrah says it’s valuable to have ‘an idiot at the table’ during game development—but only if they can remember who the experts are

A videogame is a product of combined expertise across dozens of disciplines. But in a recently-published Youtube video titled “Have an Idiot at the Table,” former BioWare producer Mark Darrah said it’s valuable during a game’s development to have someone with only a layman’s understanding present in discussions about design and direction—provided they understand when…

Read More