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The Week In Retro Gaming – November 7th

Welcome to our weekly newsletter, all the latest retro gaming news in one place. Halloween has been and gone, which can only mean one thing… Christmas is just around the corner! Can you remember a game or console that you got at Christmas that has stuck with you forever? I’ll never forget the day that…

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FF14’s most determined challenge runner finally hits a wall after 1,000 hours, then unveils a backup strategy that took 233 days to prepare in secret: ‘I wanted so badly to tell people’

Final Fantasy 14‘s Solo Only is one of my favourite challenge runs ticking over on YouTube right now—mostly because of how utterly improbable it is. For context, RathGames has been taking on the MMORPG on his own without outside help—no market board, no trading, no parties, and no duty support NPCs. This is a problem,…

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Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn’t pull off a similar swing to Larian taking Baldur’s Gate turn-based

When I spoke to Obsidian studio design director Josh Sawyer earlier this year, I got his take on the apparent ultimate victory of turn-based combat over real time with pause (RTWP), as well as why he thinks turn-based fell off in the first place. This begged the question: With both Baldur’s Gate 3 and Obsidian’s…

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Battlefield 6’s Javelin anti-cheat stopped over 580,000 cheating attempts over the course of just one month

It looks like Battlefield 6’s Javelin anti-cheat has been working overtime, identifying and smiting cheaters before they can muck up your games. It worked so hard, in fact, that it managed to identify hundreds of thousands of cheating instances over December. In an anti-cheats metrics report, Battlefield Studios revealed that teams have been working diligently…

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