Re-Introducing the C64C!

We knew from the start, it would be a race. From the moment the first Commodore 64 Ultimate arrived, the community was going to find a way to give their Ultimate the C64C ‘Slimline’ treatment. We knew you wanted it. We were hoping we could beat you to it. But it’s only fitting the community…

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‘Eventually the slop will just fall to the bottom’: Garry’s Mod sequel launches to ‘mixed’ reviews, but Garry himself isn’t worried about AI games on the main page

Today saw the release of s&box, the long-in-development successor to Garry’s mod that’s also open source and hopes to become a kind of Roblox for dads. There’s no denying the potential of this toolkit, nor the commendably generous principles behind why it’s been released in the way it has, but it does have one immediate…

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The Blood of Dawnwalker lets you complete areas in any order, kill any NPCs you like, and still complete the game after failing every quest: ‘We’re giving even more freedom to players’

Visiting developer Rebel Wolves in Warsaw earlier this month, one of the first things that greeted me was its slogan, painted in big letters on the wall: “A studio born out of love for RPGs.” Its first game, The Blood of Dawnwalker, certainly fits the bill—a hugely ambitious sandbox in which half-human, half-vampire Coen must…

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After visiting the studio I’m more excited for The Blood of Dawnwalker than ever, so it’s a relief to find out I’ll only need to wait until September 3 to play it

Ever since its first announcement in January last year, The Blood of Dawnwalker has looked extremely promising. An ambitious RPG from former The Witcher 3 devs is always going to catch our eye here at PC Gamer, and its vampiric twist—by day you’re a normal human, by night you’re a supernatural bloodsucker, and your approach…

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Only 40% of players switched to third person during Grace’s parts in Resident Evil Requiem: ‘There are clear differences in this data depending on the platform and region’

Resident Evil Requiem offered up two protagonists, two ways of playing its horror game, and two perspectives, with the choice to switch between first and third person at any point throughout the game players could finally decide just how scary they wanted to make things. If I’m honest, I reluctantly did my first playthrough as…

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