Some takes don’t age: Back in 2009, a creative director warned about the risks of ‘obsessively self-referencing’ existing hit games
When a Q&A kicks off with the reply “I am currently in a bad mood,” you’ve got my curiosity. That’s not how the usual polite back-and-forth tends to go! And when the reason for that mood turns out to be “because yet again I have been given a book on designing computer games,” well, I’m…