“They were… hesitant to use people from overseas”.
Speaking exclusively to Time Extension, Tom Shiraiwa, a former localisation lead at Capcom’s Osaka offices, recently offered insight into the localisation of the 1996 survival-horror classic Resident Evil, including a potential explanation as to why the game’s dialogue ended up being so laughably bad.
Despite its reputation as one of (if not) the most influential horror games of all time, much has been written over the years about the low quality of Resident Evil’s English voice acting and in-game dialogue, with many comparing it to low-budget, straight-to-video B-movies of the 80s and 90s.
Read the full article on timeextension.com
“They were… hesitant to use people from overseas”.
Speaking exclusively to Time Extension, Tom Shiraiwa, a former localisation lead at Capcom’s Osaka offices, recently offered insight into the localisation of the 1996 survival-horror classic Resident Evil, including a potential explanation as to why the game’s dialogue ended up being so laughably bad.
Despite its reputation as one of (if not) the most influential horror games of all time, much has been written over the years about the low quality of Resident Evil’s English voice acting and in-game dialogue, with many comparing it to low-budget, straight-to-video B-movies of the 80s and 90s.
Read the full article on timeextension.com