The Making Of: Star Fox – “We Taught Nintendo 3D Games And Left Them A Permanent Legacy”

How a tiny British studio helped Nintendo fly in 3D.

To celebrate the surprise announcement of a new Star Fox outing, we thought it would be a good idea to dig into the archives for previous features we’ve written on the series.


30 years ago, British engineering ingenuity and Japanese design savvy elegantly combined to create what is arguably one of the most technically outstanding releases of the 16-bit era and a truly significant entry in Nintendo’s impressive library of software. Star Foxor Starwing as it was retitled in Europe thanks to the existence of a German company called StarVox – marked Nintendo’s first tentative steps into the realm of 3D, a world it had – up to that point – been curiously reluctant to explore. This exploratory thrust wouldn’t have been possible without the involvement of Argonaut Software, a small UK-based studio with big ideas famous for its impressive home computer title Starglider.

Read the full article on timeextension.com

How a tiny British studio helped Nintendo fly in 3D.

To celebrate the surprise announcement of a new Star Fox outing, we thought it would be a good idea to dig into the archives for previous features we’ve written on the series.


30 years ago, British engineering ingenuity and Japanese design savvy elegantly combined to create what is arguably one of the most technically outstanding releases of the 16-bit era and a truly significant entry in Nintendo’s impressive library of software. Star Foxor Starwing as it was retitled in Europe thanks to the existence of a German company called StarVox – marked Nintendo’s first tentative steps into the realm of 3D, a world it had – up to that point – been curiously reluctant to explore. This exploratory thrust wouldn’t have been possible without the involvement of Argonaut Software, a small UK-based studio with big ideas famous for its impressive home computer title Starglider.

Read the full article on timeextension.com

 

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