Sim City – by Marcus Albers

In 1984, game design found  Bungeling Bay, he was having more fun making the levels than playing the game. This was the seed that eventually bloomed into the granddaddy of simulation games, SimCity.

As the game took shape, one of the key aspects Will brought was the absence of a “win-lose” scenario. There were no puzzles to solve, no
final boss to defeat. Just a living, breathing city that you were trying to keep running. He knew that this might be a hard sell, say…..

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