A proper jewel.
If you’re old enough to recall the battle between the PS1, N64 and Saturn at the close of the 1990s, then you’ll no doubt be aware that by 1997, Sega had effectively thrown in the towel in the West. Sony’s 32-bit console was dominant in pretty much every market, but in Japan, Saturn held on for slightly longer – and as a result, many of its best titles were exclusive to that region.
Princess Crown is one such game. I only knew of its existence because it was previewed in an issue of GameFan magazine, with editor Dave Halverson lamenting that the console had quality games to spare, yet precious few were being localised for release in North America and Europe.
Read the full article on timeextension.com
A proper jewel.
If you’re old enough to recall the battle between the PS1, N64 and Saturn at the close of the 1990s, then you’ll no doubt be aware that by 1997, Sega had effectively thrown in the towel in the West. Sony’s 32-bit console was dominant in pretty much every market, but in Japan, Saturn held on for slightly longer – and as a result, many of its best titles were exclusive to that region.
Princess Crown is one such game. I only knew of its existence because it was previewed in an issue of GameFan magazine, with editor Dave Halverson lamenting that the console had quality games to spare, yet precious few were being localised for release in North America and Europe.
Read the full article on timeextension.com