“I felt the sensation of running around freely… was the thing that I wanted to create”.
In an interview with Famitsu Magazine, Final Fantasy developer and Kingdom Hearts director Tetsuya Nomura has shared details about how Super Mario 64 (which recently celebrated its 30th anniversary) inspired his approach to 3D gaming (h/t: Genki/GamesRadar).
While 3D titles certainly existed prior to the launch of Super Mario 64 on the N64, the release of the Italian plumber’s first N64 adventure clearly had a profound impact on many game developers at the time.
Read the full article on timeextension.com
“I felt the sensation of running around freely… was the thing that I wanted to create”.
In an interview with Famitsu Magazine, Final Fantasy developer and Kingdom Hearts director Tetsuya Nomura has shared details about how Super Mario 64 (which recently celebrated its 30th anniversary) inspired his approach to 3D gaming (h/t: Genki/GamesRadar).
While 3D titles certainly existed prior to the launch of Super Mario 64 on the N64, the release of the Italian plumber’s first N64 adventure clearly had a profound impact on many game developers at the time.
Read the full article on timeextension.com