A New Fan Translation Has Just Dropped For The Casio Loopy Title ‘I Want a Room in Loopy Town!’

Human translated, but Claude code was used to “decode” the Loopy’s Hitachi SH-1.

I can’t help but be a little fascinated by the Casio Loopy. Released exclusively in Japan in 1995, it was a 32-bit console primarily targeted at young female gamers and was really unlike many other systems at the time, with one of its key gimmicks being a built-in thermal colour printer that players could use to create stickers from their screenshots.

Because of this, it’s become a pretty popular console to own among some of the more dedicated collectors of Japanese hardware, as well as a point of interest for Western players keen to learn more about its obscure library, which remarkably consists of just 10 games (or 11, if you count the Magical Shop peripheral).

Read the full article on timeextension.com

Human translated, but Claude code was used to “decode” the Loopy’s Hitachi SH-1.

I can’t help but be a little fascinated by the Casio Loopy. Released exclusively in Japan in 1995, it was a 32-bit console primarily targeted at young female gamers and was really unlike many other systems at the time, with one of its key gimmicks being a built-in thermal colour printer that players could use to create stickers from their screenshots.

Because of this, it’s become a pretty popular console to own among some of the more dedicated collectors of Japanese hardware, as well as a point of interest for Western players keen to learn more about its obscure library, which remarkably consists of just 10 games (or 11, if you count the Magical Shop peripheral).

Read the full article on timeextension.com

 

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