“I Don’t Understand This Hate Towards Arcade Game Design” – Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate

“I can deal with disappointment. This feels more like a betrayal”.

Once upon a time, the place to experience cutting-edge games and mechanics was the arcade. Back when coin-ops were king, the hardware that drove these titles was more powerful than home systems, but they were also backed up by high skill ceilings – an understandable situation, given that the objective of operators was to pull in as much coinage as possible.

The upshot of this difficulty was that dedicated players were able to learn the mechanics and eventually get so good they could ‘one credit complete’ many games – and, when playing arcade titles today, a big part of the appeal is flexing your skills in a challenging environment.

Read the full article on timeextension.com

“I can deal with disappointment. This feels more like a betrayal”.

Once upon a time, the place to experience cutting-edge games and mechanics was the arcade. Back when coin-ops were king, the hardware that drove these titles was more powerful than home systems, but they were also backed up by high skill ceilings – an understandable situation, given that the objective of operators was to pull in as much coinage as possible.

The upshot of this difficulty was that dedicated players were able to learn the mechanics and eventually get so good they could ‘one credit complete’ many games – and, when playing arcade titles today, a big part of the appeal is flexing your skills in a challenging environment.

Read the full article on timeextension.com

 

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