“Sony Wasn’t Quite Allowing It, But We Made It Happen” – Vib-Ribbon Creative Team Reflect On Their Sublime Musical Marvel

Design Room presents an oral history on a true uniquity.

The team behind the curious, ethereal, and one-of-a-kind PlayStation release Vib-Ribbon have spoken of the story behind the game’s creation; the uphill battle to get such an abstract project greenlit, produced, and released; and the enduring legacy of not only the game itself, but the impact on the lives of the folks who crafted it.

This and other topics are discussed in a new, 8,000+ word Design Room feature Vib-Ribbon: An Oral History. The Subscribers-Only feature sees the site sit down with various members of developer NanaOn-Sha, including founder and PaRappa the Rapper creator Masaya Matsuura, coders John Belmonte and Anthony Carrico, along with Sony Project Manager Hidehito Kojima, Laugh & Peace vocalist Yoko Fujita, and then-Sony Computer Entertainment of America VP Shawn Layden.

Read the full article on timeextension.com

Design Room presents an oral history on a true uniquity.

The team behind the curious, ethereal, and one-of-a-kind PlayStation release Vib-Ribbon have spoken of the story behind the game’s creation; the uphill battle to get such an abstract project greenlit, produced, and released; and the enduring legacy of not only the game itself, but the impact on the lives of the folks who crafted it.

This and other topics are discussed in a new, 8,000+ word Design Room feature Vib-Ribbon: An Oral History. The Subscribers-Only feature sees the site sit down with various members of developer NanaOn-Sha, including founder and PaRappa the Rapper creator Masaya Matsuura, coders John Belmonte and Anthony Carrico, along with Sony Project Manager Hidehito Kojima, Laugh & Peace vocalist Yoko Fujita, and then-Sony Computer Entertainment of America VP Shawn Layden.

Read the full article on timeextension.com

 

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