We can’t keep making videogame stories for players who aren’t paying attention to them
Harvey Randall, Staff Writer (Image credit: Future) Last week I was: Talking about entropy in MMORPGs, and being a busy bee in World of Warcraft. I’ve noticed a trend—particularly in some recent RPGs—of, well, let’s call it ‘Netflixiness’. Dialogue designed to leave absolutely nothing to interpretation, to exposit information in the most direct way possible,…