Homeworld 3 developer acquires the rights to its superior previous game about salvaging spaceships, with ‘multiple’ new projects in the works

Homeworld 3 developer Blackbird Interactive has announced it has acquired the full rights to its previous game Hardspace: Shipbreaker, which saw players deconstructing decommissioned spaceships and recycling their parts for profit. In a press release, Blackbird revealed it has acquired the full rights from Hardspace: Shipbreaker’s co-owner Focus Entertainment, which served as publisher for the…

Read More

Starship Troopers: Extermination implements a ‘total overhaul’ to its spawning system, adding a Left 4 Dead style AI director: ‘We realized that our original spawning system, while functional, was starting to show its limit’

Starship Troopers: Extermination has always had a bit of “we have Helldivers 2 at home” energy; ironic considering how much Helldivers 2 channels the tone and ideas of the Paul Verhoeven film Extermination is based upon. While I enjoyed Offworld’s large-scale, team-based multiplayer in my Starship Troopers: Extermination review, it was a frequently uneven experience…

Read More

Former BioWare producer Mark Darrah thinks the studio failed to ‘prepare’ fans for how different Dragon Age 2 was: ‘People look at it and they’re like, well this sure isn’t Dragon Age: Origins 2, which it isn’t’

In a recent interview with MrMattyPlays, former BioWare producer Mark Darrah talked about how player expectations for Dragon Age 2 as a full sequel to Dragon Age: Origins may have damaged the more experimental RPG’s reception at launch. “In terms of the project I was most proud of, in a lot of ways I would…

Read More

I played this free, 15-minute claymation horror game about examining an ancient idol in the morning while the birds were chirping, and it still scared me more than anything I’ve played in years

By the end of my brief time playing The Children of Clay, a free horror game available on Steam, I had taken my headphones off and was holding myself away from the screen as I selected each action. It was a bright and cheery morning around 11 AM, the sun was shining, my coffee warm,…

Read More

Clockwork Revolution dev InXile worked on a Wasteland VR survival game with DayZ’s former director—until Xbox cancelled it

“I had the surreal experience of building an open-world, post-apocalyptic multiplayer survival game in the Wasteland universe for Brian Fargo,” says Brian Hicks. “Not knowing that Fallout 76 was a thing and coming.” The announcement of Bethesda’s Fallout MMO was just the first bomb to detonate over the development of InXile’s survival game. When the…

Read More