Resident Evil Requiem’s The Final Puzzle has finally been figured out, and it’s just as complicated and long as you’d think: ‘We don’t get the doll if we don’t AFK at the grinder’

When you hear the bluebird whistle five times after the clock strikes 15:41, walk three steps towards the Orion constellation and wait for 15 minutes. Ok, that’s not the actual steps you need to take to complete The Final Puzzle in Resident Evil Requiem, but it’s also not far off. Spoilers for Resident Evil Requiem:…

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WoW’s new allied race in Midnight, the Haranir, has a model clipping issue with dozens of gear items—a problem that’s been on the PTR for months

World of Warcraft‘s latest allied race, the Haranir, have hit the live servers—arriving in the game with Midnight, you can grab them as long as you’ve finished the main questline for Harandar. They’re essentially a blend between trolls and elves, and from a first glance, they look great—plenty of customisation options, lovely design, bang-up job…

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Players were responsible for over 55% of kills during Marathon’s Server Slam, I guess to protect their precious 384,866 drinkable cheeseburgers and 145,822 bottles of alien milk

Marathon‘s four-day Server Slam wrapped up yesterday, leaving me in the lurch until I get my hands back on it on Thursday—a sentiment shared by fellow PC Gamer Morgan Park after sinking 21 hours into it over the weekend. During the Server Slam, Bungie were monitoring your every move, from how many people made it…

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Marathon UI designer declares himself the ‘fontslop merchant’ and promises Bungie will never ‘remove the SAUCE from the UI’

Last week, one of the most circulated reactions to the Marathon server slam was a YouTuber who took one look at the menus and declared it the first ever “fontslop” game. He wasn’t the only one who felt their eyes were assaulted by Marathon’s unorthodox graphic design. UI feedback was one of Bungie’s major takeaways…

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The Marathon server slam consumed my weekend: 21 hours later, I’ve gone from ‘meh’ to believer

It was around this time last year when Embark and Bungie both ran playtests for their new extraction shooters at the same time. Marathon’s alpha was the culmination of two years of feverish speculation about the legendary FPS studio’s first non-Destiny project in over 15 years. Then the unexpected happened: Arc Raiders upstaged Marathon. Embark…

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Fruit Ninja studio Halfbrick hit with layoffs: ‘we are navigating a challenging period for the games industry’

An Australian studio responsible for a raft of hugely successful games, including Fruit Ninja and Jetpack Joyride, has announced layoffs. Brisbane-based Halfbrick Studios confirmed as much on LinkedIn last week, just months after the release of its most recent game Bluey’s Quest for the Gold Pen. “Today we’re sharing that Halfbrick is making changes to…

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Fallout: New Vegas remaster hopium goes off like Mount Vesuvius as Iron Galaxy teases ‘what’s coming next’ with a very famous loading screen

Fallout fans eagerly anticipating a New Vegas remaster got a big ol’ snort of the good stuff over the weekend in the form of a social media post from Iron Galaxy Studios, which shared—in a very subtle, nothing-to-see-here style—some idle (or perhaps not) musing about what it’s getting up to. “Today’s our February company meeting,”…

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Fallout co-creator Tim Cain says less is often more in game design: ‘As a very wise designer once said to me, a game that includes everything is about nothing’

In a new YouTube video detailing game design pitfalls that regularly derail game development projects, Fallout co-creator and veteran RPG designer Tim Cain said one of the most common issues in game design stems from neglecting an overlooked skill: Knowing when to stop. “As a very wise designer once told me, ‘A game that includes…

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