There’s a timeline where Dark Souls was a PlayStation exclusive, but Sony lost out on the chance because it wouldn’t publish Demon’s Souls in North America

First reported by 4Gamer (with translation by Automaton), former Sony Interactive Entertainment executive Shuhei Yoshida recently spoke about Sony’s decision not to publish Demon’s Souls in North America, which led FromSoftware to partner with Bandai Namco on its breakout 2011 hit, Dark Souls. Yoshida provided the keynote address at this year’s CEDEC industry conference in…

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Godot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines

In a time when the dominant game engines are contorting themselves to accommodate generative AI toolsets and the resurrected specter of NFTs, game developers who might be investigating alternatives should be asking themselves one very important, yet all too often overlooked question: Does this engine’s built-in scripting language allow me to write code using the…

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This upcoming Steam game is pioneering the accursed trucking genre, and as a former delivery guy I could not be more thrilled

As a former delivery guy, I have a fondness in my heart for videogame trucking. It lets me reclaim the simple satisfaction of moving things where they need to go without needing to endure all the things that make people glad they aren’t a delivery guy. There’s just one problem: Videogame truckin’ isn’t weird enough….

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Gears of War: E-Day devs are embracing ‘old-school’ multiplayer in 2026: ‘No battle pass, no tour of duty, no gimmicks, no bullsh*t’

The Coalition is finally talking about the multiplayer half of Gears of War: E-Day, and its pitch is a bit different from other big-budget multiplayer shooters of the moment. As I talked about in my hands-on preview that went up today, E-Day multiplayer is split between Horde Siege (PvE) and Versus (PvP). Both formats were…

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