Carcass Clad is less story-heavy than Mouthwashing, but ‘a lot of thought’ has gone into it: ‘We haven’t discovered how much we can push it’

After blowing the doors down with narrative horror game Mouthwashing, developer Wrong Organ decided to zig instead of zag: Its next project is Carcass Clad, a roguelike co-op tank simulator in a city where things have gone deeply wrong. But while developer Jeffrey Tomec told me that scripted narrative is on the “back burner for…

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Following the success of Mouthwashing, developer Wrong Organ wasn’t ready to make a better ‘story game,’ so it’s making a ‘gameplay game’ instead

Ahead of co-op tank sim Carcass Clad’s reveal trailer at the PC Gaming Show, I got to speak to Wrong Organ devs Jeffrey Tomec and Dave van Egdom about the studio’s upcoming third game. The elephant in the room: Carcass Clad is a huge departure from the studio’s breakout hit, Mouthwashing, a singleplayer narrative horror…

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Former Call of Duty frontman launches new studio with a ‘Stop Killing Games’-style mission statement: If the game bombs, it goes open source

Former Call of Duty strategist Robert Bowlling, whose ill-fated venture with Midnight Society came to an end in 2025, is taking another shot at the game business. In a message posted to LinkedIn, Bowling said he’s co-founded a new studio with “a killer team,” and while nothing was said about what it’s currently working on,…

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World of Warcraft’s on the quality-of-life boost warpath, with fixes including an auto-loot setting that’s been mildly inconveniencing alt-lovers for years

World of Warcraft‘s ramping up to its first major “big number” patch, Curse of Ula’tek—in addition to some interesting changes to how world bosses work, Blizzard’s also taking aim at some quality-of-life features. And while these updates haven’t all exactly been frictionless, I’ve gotta tip my hat to Blizzard, here—a lot of these are major…

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