Dragon’s Dogma 2’s director didn’t want his game to rely on fast travel: ‘Travel is boring? That’s not true. It’s only an issue because your game is boring’
In a recent interview with IGN, Dragon’s Dogma 2 director Hideaki Itsuno didn’t mince words when it comes to his preference for actually exploring open worlds instead of zipping around via the map menu express: “Travel is boring? That’s not true. It’s only an issue because your game is boring. All you have to do…