Planescape: Torment 2 was greenlit by Wizards of the Coast, ‘they were really into what we were doing’, but it refused to fund the sequel, and nobody else was interested

Baldur’s Gate 3 might be the greatest D&D videogame out there, but Planescape: Torment—with its potent mix of exceptional writing and fever-dream setting—is a close second. And we almost got a sequel, Planescape: Unraveled, but nobody had the courage to fund it. Unsurprisingly, Beamdog—which has become something of a custodian for BioWare and Black Isle’s…

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YouTuber builds pocket-sized Game Boy emulator using an ereader, demonstrates an ‘actually playable’ refresh rate for your Pokemon Blue replay

Listen, I do love the vibrant colours and deep blacks of my OLED. What I don’t love is the price tag (though, in the grand scheme of RAMpocalypse knock-on effects, the cost of gaming monitors has remained relatively stable). As such, I’m always intrigued by more affordable low-fi tech options, like epaper displays. It’s just…

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Sony games boss says company will bravely keep sending live services over the top, despite cancelling 8 of the 12 ones planned for 2025 and wiping out most of Destiny 2’s developers

Sony had a rough track record last year. As one of our contributors Rick Lane pointed out, the company had cancelled eight out of 12 live service games that were originally planned for 2025, including the trainwreck that was Concord—fast-forward to 2026, and it’s called curtains on Destiny 2, a game just years prior I…

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The original version of Dead or Alive 6 was delisted in favor of a rerelease that’s currently at 70% negative reviews on Steam: ‘Tecmo just sees this as the coomer franchise’

Back when the GTA Trilogy trainwreck happened, Dominic Tarason wrote a piece for us making the case that old games shouldn’t be delisted when they’re rereleased. It hasn’t stopped happening, of course, and most recently Dead or Alive 6 was removed from sale in favor of Dead or Alive 6 Last Round, a rerelease so…

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Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who go through games making sure every skill gets enough cool stuff to do: ‘We’re not gonna leave you out to dry’

In a recent appearance on the Human Can Opener podcast, Obsidian design director Josh Sawyer talked about how the studio approached balance in Fallout: New Vegas, particularly with skill checks in dialogue and making sure different character builds got unique, cool reactivity throughout the game. “Some people think I’m preoccupied with balance,” said Sawyer. “I…

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