BioShock maestro Ken Levine says Judas will double down on reacting to player choices because it’s the future of games: ‘I’ve never been a big fan of cutscenes because they’re not interactive’
The idea that games should center “player choice” and react meaningfully to our decisions is repeated so often it’s become a cliche, and BioShock creator Ken Levine has been a leading figure in that department—his games are all about moral decisions and meta-commentary on free will and game design. In a recent interview with GamesIndustry.biz…