Snake Pass Slides Onto PS4 March 28

Snake Pass Slides Onto PS4 March 28

A big hello once again to the PlayStation community. James here from Sumo Digital, ready to bring you some fang-tastic news about our upcoming, physics-based puzzle platformer, Snake Pass. It gives me great pleasure to announce that Snake Pass will be slithering onto PS4 March 28! Jungle Beats That’s right, our serpentine adventure — accompanied…

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Sundered: New Trailer, Details From Thunder Lotus

Hey everyone, Today, I’m really excited to unveil Sundered‘s new trailer and to dive deep into the game’s design and gameplay influences. To kick things off, here is Sundered’s second trailer, Embrace: For those of you who don’t know, Sundered is a horrifying fight for survival and sanity. It’s a replayable Metroidvania where you resist…

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‘No matter what we changed, somebody was going to get mad:’ After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody’s ever gotten RPG difficulty right

In a talk at the Game Developers Conference, Obsidian senior systems designer Robert Donovan spoke about dialing in the difficulty of The Outer Worlds 2⁠—a great game you ought to play⁠⁠—but one I found to have a particularly noticable reverse difficulty curve. Instead of the challenges ramping up as you get more familiar with the…

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Responding to problems in a live-service game is like having a ‘big clock,’ says Battlefield 6 director: ‘You measure and value your time to the player’ so they know you’re paying attention

There was a brief, beautiful moment when everybody seemed happy with Battlefield 6. Sure, there was some grousing about map sizes and progression. But its return to modern-military gunplay with a big lick of destruction won over even the most cynical of multiplayer FPS heads. But then its battle royale mode Redsec came out, and…

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