Hands On: Taki Udon's Console Mode Finally Gives MiSTer FPGA the Accessibility I've Always Craved

Hands On: Taki Udon’s Console Mode Finally Gives MiSTer FPGA the Accessibility I’ve Always Craved

Works on both MiSTer and SuperStation One. If there’s one big sticking point with MiSTer FPGA at the moment, it’s the fact that the system’s intentionally lightweight user interface isn’t quite as user-friendly as it could be, and, to more casual players, could present something of a stumbling block. That’s why there’s been so much…

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With its new game, Hello Games is literally promising the world. Is the developer of No Man’s Sky about to make the same disastrous mistakes all over again?

It was exactly 10 years ago that Hello Games first announced the project that catapulted it to enormous mainstream attention: No Man’s Sky. To call the following decade turbulent for the studio would be something of an understatement.  For years, it got to ride the highs of working on one of the most hotly anticipated…

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How to destroy sticky notes in FBC: Firebreak

I can’t say I ever thought I’d write a guide about how to destroy sticky notes, but FBC: Firebreak isn’t your average game. If you’ve already played Control, you’ll know that things get a little funky in this federal bureau and paranormal hotbed, including a plague of sentient sticky notes that need to be periodically…

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The story for Paradox’s original, canned Bloodlines 2 has gone the way of the dodo, and its fired narrative lead says no one’s spoken to him about it, but the good news is he’s working on 2 games at once right now

If there’s a recent game-dev story I’m ravenous to hear more about, it’s this: what the hell happened with Hardsuit Labs’ version of Vampire: The Masquerade – Bloodlines 2? If you can cast your mind back to the heady days of 2019, you might remember the game’s initial announcement, when Paradox got Brian Mitsoda—writer on…

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