But not for the reason you might think.
There have been many potential Unreal Engine 5 reimaginings of classic games shared on YouTube over the years. However, I’d argue that few have achieved the level of fame that the fan developer Giuseppe Macula’s (CryZENx) remake of the N64 title Ocarina of Time has.
Ever since development began on the project in 2015 (originally in Unreal Engine 4), the remake has frequently been in the news, with Macula constantly releasing new demos featuring high-definition recreations of Hylian locations for players to explore. Now, though, it seems the journey has finally come to an end, with Macula announcing that development on the project has “officially stopped,” following the unveiling of Nintendo’s own Ocarina of Time remake revealed for the Nintendo Switch 2 earlier this month.
Read the full article on timeextension.com
But not for the reason you might think.
There have been many potential Unreal Engine 5 reimaginings of classic games shared on YouTube over the years. However, I’d argue that few have achieved the level of fame that the fan developer Giuseppe Macula’s (CryZENx) remake of the N64 title Ocarina of Time has.
Ever since development began on the project in 2015 (originally in Unreal Engine 4), the remake has frequently been in the news, with Macula constantly releasing new demos featuring high-definition recreations of Hylian locations for players to explore. Now, though, it seems the journey has finally come to an end, with Macula announcing that development on the project has “officially stopped,” following the unveiling of Nintendo’s own Ocarina of Time remake revealed for the Nintendo Switch 2 earlier this month.
Read the full article on timeextension.com