Rise Of The Tomb Raider At 60fps On Switch 2 Would Have Required “Serious Compromises”

Lara cutbacks.

Rise of the Tomb Raider was a welcome port for the Switch 2, and one that seems to hold up pretty well on Nintendo’s console. It earned a solid 8/10 from us, at least, in which we described it as a game that serves “as a strong example of the vision of the platform offering full-fat home console gaming on the go”.

Developer Aspyr did, however, try its best to get the game running at 60fps on Switch 2 following fan feedback from Tomb Raider: Definitive Edition. In speaking with Nintendo Everything, production manager Anna Grant and senior game producer Kay Gilmore noted that 60fps would have resulted in some “serious compromises”, citing the game’s reliance on more GPU.

Read the full article on nintendolife.com

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